Sfml Graphics Hpp Dev C++

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May 28, 2013  Author Topic: SFML and Dev-C (Read 6303 times) 0 Members and 1 Guest are viewing this topic. LV7 Elite (Next: 700). You don't need to include SFML/Window.hpp, as Graphics.hpp already does that for you. For your linker errors, you'll need to add lsfml-system, lsfml-window, and lsfml-graphics to your linker settings. SFML/include files are in the “Additional Include Directories” field on the upper right. In the same window perform these next numbered steps which refer to the next image. Select Linker then General. Find the Additional Library Directories edit box and type the drive letter where your SFML folder is followed by SFMLlib.

  1. #include <iostream>
  2. #include <mutex>
  3. std::cout<<'nhello from the other thread';
  4. mutex.lock();
  5. if(event.type sf::Event::Closed)
  6. if(event.type sf::Event::KeyPressed){
  7. std::cout<<'Space Pressed';
  8. }
  9. window.display();
  10. window.setActive(false);
  11. std::this_thread::sleep_for(std::chrono::microseconds(1));
  12. }
  13. int main(){
  14. sf::RenderWindow window(sf::VideoMode(200, 200), 'SFML works!');
  15. sf::CircleShape shape(100.f);
  16. std::cout<<'nhello from main';
  17. std::thread w(waiter, std::ref(window));
  18. while(1){
  19. window.setActive(true);
  20. window.setActive();
  21. window.draw(shape);
  22. mutex.unlock();
  23. std::this_thread::sleep_for(std::chrono::microseconds(1));
  24. }
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Branch:master
Sfml/graphics.hpp
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EpicCoderUpdated the copyright year to 2019489482aJan 8, 2019
9 contributors
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2019 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_GRAPHICS_HPP
#defineSFML_GRAPHICS_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include<SFML/Window.hpp>
#include<SFML/Graphics/BlendMode.hpp>
#include<SFML/Graphics/CircleShape.hpp>
#include<SFML/Graphics/Color.hpp>
#include<SFML/Graphics/ConvexShape.hpp>
#include<SFML/Graphics/Drawable.hpp>
#include<SFML/Graphics/Font.hpp>
#include<SFML/Graphics/Glyph.hpp>
#include<SFML/Graphics/Image.hpp>
#include<SFML/Graphics/PrimitiveType.hpp>
#include<SFML/Graphics/Rect.hpp>
#include<SFML/Graphics/RectangleShape.hpp>
#include<SFML/Graphics/RenderStates.hpp>
#include<SFML/Graphics/RenderTarget.hpp>
#include<SFML/Graphics/RenderTexture.hpp>
#include<SFML/Graphics/RenderWindow.hpp>
#include<SFML/Graphics/Shader.hpp>
#include<SFML/Graphics/Shape.hpp>
#include<SFML/Graphics/Sprite.hpp>
#include<SFML/Graphics/Text.hpp>
#include<SFML/Graphics/Texture.hpp>
#include<SFML/Graphics/Transform.hpp>
#include<SFML/Graphics/Transformable.hpp>
#include<SFML/Graphics/Vertex.hpp>
#include<SFML/Graphics/VertexArray.hpp>
#include<SFML/Graphics/VertexBuffer.hpp>
#include<SFML/Graphics/View.hpp>
#endif// SFML_GRAPHICS_HPP
////////////////////////////////////////////////////////////
/// defgroup graphics Graphics module
///
/// 2D graphics module: sprites, text, shapes, ..
///
////////////////////////////////////////////////////////////

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